Review: Final Fantasy XV
Final Fantasy XV was fast games announced way back in 2006 as
part of the Fabula Nova Crystallis Final Fantasy shared world, with Final
Fantasy XIII as its starting point. With Tetsuya Nomura initially behind the
project, Final Fantasy XV was originally Final Fantasy Versus XIII and another
game in the set, Final Fantasy Agito XIII became Final Fantasy Type-0. However,
as Final Fantasy XIII got sequel after sequel, and Type-0 was released and
re-released in HD, Versus XIII was left without any word as to its status, and
for many years, at that.
Review: Final Fantasy XV
Seven years later, in 2013, the project finally resurfaced,
with a new project head in Hajime Tabata (who was also behind Type-0's
development), new consoles for it to be on (PS4 and Xbox One, whereas Versus
XIII was a scheduled PS3 release), and - most notably - a name change: from
Versus XIII to XV. Subsequently, all references to the XIII universe such as
L'Cie, Etro and, well, Lightning, were removed or reworked and Final Fantasy XV
got its own universe with several different pieces of media to build up its
lore.
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Yet, after ten long years of development, the game now known
as Final Fantasy XV still finds a way to feel rushed. Well, that depends on
what type of Final Fantasy player you are: one who plays for the gameplay, or
one who plays for the story. This game ends up being a significantly different
experience depending on which one you are.
For the gameplay-oriented, the battle system will be the
game's main draw, and its a battle system unlike any other mainline Final
Fantasy before it.
Throughout the game, the player controls only its main
character: Noctis Lucis Caellum, the crown prince of Lucis. A button is
designated for Noctis to attack, one to "warp-strike" to a specific
spot or area, one to defend or parry, as well as one to access items, and more.
His companions usually consist of his bodyguard Gladiolus, his advisor Ignis
and his good albeit goofy friend Prompto. The game's AI handles these three
characters, though the player can have each character activate a specific
ability once a tech bar is filled up enough to do so. Rarely, additional
characters can join the party for a little bit, but its never that long.
Noctis can equip basically any weapon in the game (you can
equip four which Noctis can freely swap between), as well as "elemental
grenades" which count as the game's magic. You, the player,
"craft" magic from Fire, Ice, or Lightning deposits, and you can add
a catalyst item to boost your magic as well. The other characters can equip a
single main weapon type, and either a secondary weapon type or magic.
Battles can easily become a clustered, hectic mess, where
mashing your attack and defend buttons just has to do to get you through mobs
of enemies. Magic is very powerful, especially after you boost it with
catalysts, but they're really only reliable in Noctis' hands, and they do hurt
your allies as well, though as you level up that becomes less and less of an
issue. Airborne enemies can be bothersome as well, as you're forced to use
either warp strikes, magic or long-range weapons, none of which are ideal.
Still, it does feel great to pull off a parry on enemies or
dealing additional damage via back attacks or through partner link-strikes.
Being able to wipe out entire mobs of enemies with a single "grenade"
of magic is quite satisfying as well. Overall, I enjoy how this game handles
battling, its definitely more active than in Final Fantasies past, though not
entirely seamless either.
Final Fantasy XV is broken up into 14 chapters (with a 15th
chapter strictly for postgame content). For much of the first eight chapters,
you're given the freedom to drive, ride, run, and otherwise explore the game's
world at your leisure. This includes scores of hunts, sidequests and dungeons
which contain ancient weapons that player is advised to acquire (though only a
few are mandatory overall).
Quickly, you'll become accustomed to the party's main method
of travel: their sleek car the Regalia. You can redesign or decorate its outer
body, interior and wheels (the body you'll likely require items to do so) and
there are sidequests you can do with the game's main mechanic - Cindy - to
upgrade to the car to make it go faster, improve its fuel mileage or upgrade
the headlights to make night-driving worry-free.
The diners in the game offer their unique sets of monster
hunts. These are the bulk of the side material, with all sorts of monsters both
familiar or not to provide a steady challenge. The dungeons - most of which are
only optional - are fun to traverse through and offer the most fun of the
optional content.
Many of the sidequests, though, are not as exciting. They
are either glorified hunts, or are glorified fetch quests which require you to
search a very specific part or parts of a larger area. Sometimes, these
searches can be interrupted by enemies, making the process somewhat frustrating.
Another annoyance is how time consuming traveling is. Whether
by foot, car, or chocobo, it can take quite awhile to get from destination from
destination. If you use the Regalia to quick travel to previous locations, the
load times between each use is quite lengthy as well. Subsequently, you'd have
to set aside quite a bit of time if you decide to partake in this game's
sidequests.
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